#pragma once

#include "effectbase.h"
#include <osg\Vec4>

namespace VrDataCore
{
	class VRDATACORE_EXPORT NightEffect:public EffectBase
	{
	public:
		NightEffect();
	protected:
		~NightEffect();
	public:
		virtual void buildPropertyMap();
		virtual osg::ref_ptr<CoreBase::ActorBase> clone();
		virtual void apply(CoreBase::ActorBase* actor);
		virtual void unApply(CoreBase::ActorBase* actor);
	};
}